AI Insights · Timothy · April 2023
Top 5 Shoot'em Up Games on Android in Europe Q1 2023
Discover the performance trends of the top 5 Shoot'em Up games on Android in Europe during the first quarter of 2023, including downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 Shoot'em Up games on Android in Europe exhibited diverse performance trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Survivor.io by Habby saw a peak in weekly revenue at around $251K in late December, followed by a general decline, reaching approximately $119K by the end of March. Weekly downloads started strong at 144K in late December, gradually decreasing to 65K by the end of the quarter. Active users also saw a decline, starting from 837K in late December to 535K by the end of March.
Azur Lane from Yostar Limited experienced a dip in weekly revenue, starting at $173K in late December and decreasing to $86K by the end of March. Downloads followed a similar trend, starting at 23K in late December and dropping to 8K by the end of March. Active users fluctuated slightly but remained relatively stable, ranging from 50K in late December to 42K by the end of March.
Archero, another title from Habby, had a consistent weekly revenue, with a peak of $77K in late December and maintaining around $53K towards the end of the quarter. Weekly downloads were steady, starting at 23K and ending at 25K. Active users saw a slight decline, beginning at 222K in late December and ending at 190K by the end of March.
Hunt Royale: Action RPG Battle by BoomBit Games showed variable weekly revenue, starting at $118K in late December, dropping to $22K in early January, and then rising to $56K by the end of March. Downloads began at 19K, fluctuated throughout the quarter, and ended at 14K. Active users started at 45K in late December, peaking at 58K in early January, and settling at 39K by the end of March.
Finally, 1945 Air Force: Airplane games from 1SOFT maintained a steady weekly revenue, starting at $61K in late December and ending at $32K by the end of March. Downloads remained robust, starting at 249K in late December and slightly decreasing to 160K by the end of March. Active users began at 1.13M in late December, peaking at 1.17M in early January, and ended at 933K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.